Quick Game Rules
Quick Games
Start Time
Quick games are available round the clock. When there are two or more than two players available on the table then the game starts. If you want to know about the seats available as well as about the table available then click on the tab of the "Quick Games".
End Time
Quick game finishes once the selected number of rounds like 1, 2 or 3 finishes. The player who scores minimum penalty points becomes the winner of the game. The second, third and fourth position of the players is decoded as per their penalty points.
Registration:
Any player can register at any time for the game if there is a vacant place at the table he wants to join and if the player is having sufficient buy-in amount in his practice
Cancel Registration:
If a player wants to cancel his registration then he can do so before the start of the game by buying-out from the tournament. If any player buy out then without any delay his account will be credited with full buy in amount. Registration can not be canceled in the middle of the game.
Amount of Players
The number of players varies from game to game and is decided for every game independently.
Seats:
The seats are decided in random order in every round and can not be changed.
Scoring:
In Rummy games, and Kalooki 40, Kalooki 51 penalty points are decided as per the following rules:
- Kalooki 40\ Kalooki 51\ Traditional Rummy
Penalty Points (defeated) Kalooki51\ Rummy Sum of the players remaining card value plus 25 Penalty Points (Joker=25, Ace=11) Kalooki40 Sum of the players remaining card value plus 25 Penalty Points (Joker=15, Ace=11) Going out Sum of the remaining cards value. (Ace = 11, Joker = 25) In Oklahoma and Gin, penalty points are decided as per the following rules:
Gin Rummy\ Oklahoma GinPenalty Points (defeated) Gin Deadwoods sum + 25 penalty points. Knock Deadwoods sum minus knockers deadwoods. Undercut Sum of deadwoods minus undercutter's deadwoods. Knocker receives 10 extra penalty points Disconnections:
- Once a player registers for a Quick game it is his complete responsibility of any interference in communication or any kind of net disconnection between his PC and the server of Rummy Royal. If there is any kind of lag or freeze during the game or any problem in the computer, all the responsibility goes to the player.
- Because RummyRoyal.net knows that internet disconnections or interferences may happen, so the players will continue in the game in Auto-Play mode until and unless they return or are eliminated from the game.
Auto-Play: The default time is set as one minute for the return of a player .In case a player fails to come back during this period then one card will be discarded from the stock pile by the system at the players turn. And this is referred as Auto play.
Prizes Distribution: This section is for play money only. The winner of the game receives minimum 75% and the remaining 25% is distributed among the other players in the Prize Pool. The calculation of percentage in this game is done as the proportion of the other players point to the point of the winner only if the other players are having few than 100 number of penalty points.
Click here for an exampleGame Room Chat: Chatting is always encouraged between the players on multi round tables. If any player fails to follow the RummyRoyal.net's Chat Abuse Policy and Chat Etiquette then RummyRoyal.net reserves has the right to disqualify the player from the table.
Terms of Use: RummyRoyal.net's terms and rules to play are applicable to all the tables of Quick Games.RummyRoyal.net has the right, at its sole discretion, to take ant action against any player if the player is found in any activity or any playing pattern which is not as per the rules of RummyRoyal.net. The accounts of such players who will be caught in false activity can be closed and terminated by RummyRoyal .net.


